Games approach based on fundamental movement pattern via android apps

Main Article Content

Silvy Juditya
Rony M Rizal
Dhani Agusni Zakaria
Sumbara Hambali

Abstract

This study aims to see the effect of the implementation of a movement skills-based game approach via an android application on increasing motivation in learning student movement in the era of an independent curriculum. The research method used in this study is an experimental method with a pre-test post test one group design. The population in this study was all classes at Elementary School Merdeka Kota Bandung, as for the sampling technique chosen, namely the side random cluster so that the research sample used was students in grades 2E and 2 F totaling 39 students. For research instruments using student motivation questioners in learning motion. The selected data analysis was using simpled paired t-test analysis with the help of SPSS version 22. The results of this study were 5,462 with a t-count score of -11,211 with df = 38 and a value score or sig. (2-tailed) = 0.000 < 0.05 which means . From the results of this study, it is hoped that PJOK teachers can continue to increase student motivation in learning motion by implementing Games Approach Based on Fundamental Movement Pattern via this Android Application not only to grade 2 students but to other students, applying various Games Approach Based on Fundamental Movement Pattern and it is hoped that student motivation in learning motion will continue to be maintained and increased.

Article Details

How to Cite
Juditya, S., Rizal, R. M., Zakaria, D. A., & Hambali, S. (2023). Games approach based on fundamental movement pattern via android apps. Altius: Jurnal Ilmu Olahraga Dan Kesehatan, 12(2), 384–393. https://doi.org/10.36706/altius.v12i2.20
Section
Research Articles

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