The effectiveness of using mobile learning applications badminton game

Main Article Content

Suryo Idaman
Silvi Aryanti
Destriani
Samsul Azhar

Abstract

The subject of physical education sports health has an important meaning in the process of growing students in a healthy and active life, because physical education sports health is part of the education system as a whole. The period of online to offline transmission causes a lack of effectiveness in using smartphones, so students do not understand the material on badminton material. The purpose of this study was to determine the effectiveness of the implementation of mobile learning applications on badminton game material at State Islamic High School Number 1 Ogan Ilir. This research has both theoretical and paractic benefits for researchers, teachers, schools and students. The method used in the research is the Classroom Action Research method. The research subjects were 26 people consisting of 15 male students and 11 female students in class X. The stages of this classroom action research adopt the Hopkins model, namely the planning stage, action implementation stage, observation stage, and reflection stage. test data analysis using student test learning outcomes. The results of this study are students in class X at State Islamic High School Number 1 Ogan Ilir using video-based mobile learning on technical material can be said to be effective, with a contextual value at pre-skilus resistance 61.9%, cycle I 67.7%, cycle II 80%. This study concludes that the use of mobile learning is effective for badminton learning. 

Article Details

How to Cite
Idaman, S., Aryanti, S., Destriani, & Azhar, S. (2025). The effectiveness of using mobile learning applications badminton game. Altius: Jurnal Ilmu Olahraga Dan Kesehatan, 14(1), 35–47. https://doi.org/10.36706/altius.v14i1.69
Section
Research Articles

References

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